

To fix this, this mod ("hexenremade.wad" and "h_PBR_v450.pk3") has to be loaded last. Next, apparently mods like Brutal Hexen make changes to the maps too, so in the above example, the floor material gets replaced with the Brutal Hexen texture, which has no specular/metallic map and the height map for parallax just gets autogenerated from greyscale (and is sometimes even inverted). Its an action game, set in a fantasy, shooter, fps and rpg elements themes, and was also released on Mac. Lighting has to be set to Dark (Doom setting looks like it might work but I'm not sure yet), which is probably why it didn't work well for me out of the box either. Download extras files Manual, patch and misc available Description of Hexen II Hexen II (aka H2) is a video game published in 1997 on Windows by id Software, Inc., Activision, Inc., Empire Interactive Europe Ltd., Atlam Toys. Part of it is the lighting mode setting in GZDoom.

Also noticeable in Hub 1 Guardian of Steel, where a lot of parts will be unnaturally dark - I'm talking pitch black dark where you can's see anything, because some of the walls don't get lit by nearby lights. If you see the red light reflect on the floor and see the specular shine, it works correctly. On our pages, we want to show you the old games we played in the 80's, 90's, and early 2000's. That little hint you dropped about the neural textures helped.īest place to spot this is in the room near the start of the first level with the red portal in the center. , is an abandonware games archive for Amiga, Atari 8-bit, Atari ST, Commodore C64, PC (DOS / Windows), Macintosh, SEGA Genesis / MegaDrive and ZX Spectrum. Okay I figured out the problem I was having.
